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Drone and Beacon hp

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Level 5
LEVEL 5
Fleet Lieutenant
I have determined the amount of hull hitpoints (hp), shield hp, and damage reduction (DR) that mines, drones, and beacons have, with the exception of sensor beacons.

Base stats of mines, drones, and beacons
hullshieldDR
Mines15000%
Repair Drone3507005%
Railgun Sentry Drone45090010%
Interdiction Drone45090010%
Missile Done45090010%
Hyperspace Beacon500100012%
Sensor Beacon???

Spoiler: MethodologyShow

Spoiler: dataShow


Practical application
The main use of this information I see is in reducing overkill when charging a railgun to kill a drone.
In watching many of the gunship videos, I saw gunships fully charge a slug to finish off a drone with little to no shields, which is much more than needed.
Drones don't have much hull hp. If they've taken an ion railgun, they probably have little to no shields left, so it will take only slightly more than a quarter charge slug will finish them off.

Another question we can now answer: how many Ion Railgun AoE hits does it take to kill a hyperspace beacon?
For a stock beacon: 3.54
With the T2 DR upgrade: 4.13
With the T3 hp and DR upgrade: 5.89
Posted Jun 26, 17 · OP
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Level 6
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Fleet Admiral
Very cool, and turrets are 1000 hull with like 70% DR right?

If you're making a Skybolt purely for TDM, do you think it might be worthwhile to take shield piercing on BLC instead of AP? You'd kill railgun drones and Legions a bit more slowly, but it would be nice to wound the hull of smart gunship pilots just a little but more before they run away.
Posted Jun 26, 17 · Last edited Jun 26, 17
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Level 5
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It occurs to me that it would be convenient to be able to look at the upgraded stats as well.
Upgraded stats of drones and beacons
hullshieldDRtotal hp
Hyperspace Beacon (speed)500100029%1500
Hyperspace Beacon (hull hp + DR)600100046%1600
Repair Drone38570014%1085
Railgun Sentry Drone450108010%1530
Interdiction Drone (2 drones)45090010%1350
Interdiction Drone (hull hp + DR)54090027%1440
Missile Done49590019%1395
Sensor Beacon????

wrote:
turrets are 1000 hull with [...] 70% DR
Yes, that's correct.

For a TDM only Skybolt, my 1st thought is that it's likely worth it, since the main targets it is useful against, turrets and CP bombers, aren't common in TDM.
The drones most common in TDM don't have much DR.
In the event the enemy does bring something w/ CP, slugs from gunships will probably be enough to counter it.
Posted Jun 26, 17 · OP
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