I never liked quads + pods because even though the DPS is insane, you need uptime for them to work (the strength BLC have over quads). When I thought about my T3 gunship build I usually fly though, I figured a scout could do almost exactly the same thing.
Hear me out on why this build isn't crazy. Qudas + pods are very strong in head-on engagements, I think that's a given. Double turning allows you to set these up much easier, and booster recharge still allows for some mobility. Retros is a must to force the joust, and long disto is to have more power against GS and pods scouts. I feel like you'll usually kill them in a retro joust, and if not just run away. The rest is pretty straightforward. Basically it plays similar to my T3 GS - careful positioning, and lots of head-on jousting.
Thoughts? I've tried it out solo, but can't speak for serious competition yet.